The Prometheus Academy - Ludology: The Study of Games
Sharing the fire of learning
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Video games may be the newest art form on the block, but games such as chess and go have been with us for ages. These systems are being used in fascinating and creative ways to explore ideas and tell stories that are only possible in an interactive medium. It's important to think critically about any media we consume, and while we have a history of doing this with literature, art, music, and film, far too little thought is being put into video games.
Students will do "close readings" of games, discussing how the mechanics communicate ideas, how they make the player feel, and how they work in tandem with the story. Using games made from 1985 to 2017 we wdiscuss the ways technology has changed and how this has affected game design.
In class we will have several stations set up where students can play games on their own, or gather around to work together, or analyze how others play a game. In addition to the stations, students give presentations on their favorite games and mechanics, and are encouraged to look for game mechanics in everyday life, and consider how the games have influenced their perception of reality.
All games are rated Everyone or Teen; none of the titles have gore of any kind, the most violent being Castlevania or Star Wars. If you have any concerns you can email me at collin.eye@ThePrometheusAcademy.com.
All these games have been influential in one way or another on the development of video games, they focus on certain types of games or mechanics that are ubiquitous; if you've ever played video games, or are ever going to, you'll likely find elements of these games in them. And of course, they're all really fun!
Collin is a graduate from the University of Texas with a B.A in English and a minor in Computer Science. He was homeschooled and has enjoyed giving back to the community through teaching English and Critical Thinking in 2010 at the Prometheus Academy, as well as teaching a summer camp for programming. He believes that learning to program can benefit everyone in pursuing their dreams; and that the arts can help shape and inspire those dreams. Outside of teaching he designs video games in the hopes of making one as narratively rich as anything in the vast trove of literature.